Who Are We?

SiliconHagen is an organisation based in Denmark, formed in 2018 by Jan Ståhlberg. SiliconHagen is an organisation that seeks to integrate technology into both the public and private sector, education, training, user interaction and production management.

SiliconHagen is the link between purchasers and producers of technology solutions. These technology solutions include VR, AR, and AI. SiliconHagen co-ordinates, manages, and conceptualises projects so that they are delivered on time, on spec, and on budget. This makes the innovative progress of virtual reality, augmented reality, and artificial intelligence in all forums easier and thereby offers a more comfortable transition for all parties. SiliconHagen removes all trouble from the equation and make it an enjoyable experience for the customers as they navigate through the many questions, needs, myths and ambitions that concern the application of digital technologies.

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Values and Vision

VR, AR, AI; these progressive and immersive virtual experiences are at the forefront of the virtual meeting place. We at SiliconHagen believe in the capabilities, possibilities, and most importantly, the opportunities virtual reality offers in a world where we become increasingly more connected through online platforms. Whether you need a venue for a meeting, an immersive and creative environment, or a classroom, virtual reality has the ability to meet your requirements.


Working across borders has never been more necessary than it is in our contemporary society. Globalization has never been easier than with the possibilities of VR. The virtual worlds make it possible for people all over the world to meet in the same virtual space, bringing people of all nationalities together to work toward the same goal. At SiliconHagen, we see many opportunities in the virtual world. VR is a tool that manages to bring people from different parts of the world together in one place.


Through education in VR and VR in education, we at SiliconHagen believe the learning, and teaching, experience would become more immersive, fun, and educational. Many people learn through visual stimulation, which is a key aspect of VR, AR, and AI. So, take the teaching out of the classroom into the immersive, virtual worlds full of countless possibilities.

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Our Work

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Virtual Reality

Project management of production of new virtual reality learning modules for vocational education. Customers are Danish national centres of excellence covering the construction industry as well as automation and robot technology. Lead agent in developing an innovative central development platform shared by a national consortium of secondary education providers.

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Satellite Data

Copernicus Satellite InSAR Earth Observation enabled Augmented and Virtual Reality for improved and immersive analysis supporting real time analysis and training for improved disaster management and contingency planning. The first prototype Geo-Rx was developed for an effective CoVID-19 response covering the need for equal and effective access to health facilities across the European Union.

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Conference and Community

Co-production of of a Danish national virtual reality conference. Planning and on-boarding of speakers, partner communication, social media campaigns and follow-up work for national partnership, consortia and community models. On-going support for bringing together national stakeholders for using virtual reality in education, training and industry.

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Virtual World Building

Collaboration with Educators in VR to showcase, trial and produce a new immersive suite of virtual learning spaces modelled on real world problems and scenarios. We work closely with K-12, secondary education and adult education providers for easy and improved access for the experiential learning over PC and VR for all students. We also enable local co-creation by educators and students.